Cetus, The Conflagration: Amazing!

Yes, that’s right…Amazing! That’s the only way I can describe this Second Life architectural masterpiece built by DB Bailey. I would like to share a few of my thoughts as well as photos Devin and I took while exploring, but they are in no way a substitute for putting your virtual feet on the shining roads of Cetus. Your SLurl to access the entry point is http://slurl.com/secondlife/Cetus/193/154/21, where you’ll rez in the center of small burst fountains shooting water up from the floor. A quick look around should also reveal teleporters to Scottius Polke’s MushROOm exhibit, Maya Paris’s Loopy Love exhibit and Storm Cells by Oberon Onmura.

A great place to start exploring Cetus itself is to head up the glowing orange stairs close to the landing point. At the top of the stairs, take a left and walk to the end of the street. From here you get an awesome view of the architectural genius that went into building this sim. I’ve dabbled in SL building a little myself and know what it takes to reshape prim and get textures just right. That being said, I can’t imagine how much time and care was put into creating this exhibit.

Devin and I in our usual tradition, had to choose a clothing theme we felt would accent the build itself. So, Devin gave me a little makeover and we went with a future utopian professional sort of theme 😉 Most of our clothing for this shoot came from Lelutka and made for great photos. As a side note, I have to say Devin looked pretty hot in her professional gear…smile. The photosteam of our explorations can be viewed at http://www.flickr.com/photos/gavingarfield/sets/72157623319654115/.

As you trek around the sim, you feel almost like you’re inside some technical glowing heaven…especially when you see the larger-than-life glowing angel statues adorning the streets. You’ll experience many of these sculpted statues, seating areas, giant floating eyeballs and hidden nooks as you explore Cetus. There is also a portion of the exhibit that allows you to teleport to the top of a building and then jump through holes connecting rooms while working your way back down to ground level. Each room is a unique combination of sound and visual blended to stimulate your senses.

Before you leave, be sure to check out the architectural projects on display by DB Bailey’s real life persona, David Denton. He has a museum area dedicated to these projects in one corner of the sim. Cam around and you’ll easily find it.

I hope you enjoyed my ramblings about this amazing SL build and decide to stop by to see it firsthand. You’ll be in left in awe.

Until next time…Happy Exploring!


More information about Cetus provided by Zachh Cale:

Imagine being able to actually walk into one’s inventory. A great storage room filled with oddities the original purpose of which has been long forgotten.  It is sometimes too easy to recycle those old textures and objects. Sometimes in order to move on to new realms, one has to clean out the attic. Sometimes a good old bonfire is the best solution. So DB Bailey’s inventory high above CETUS is in flames. Soon to be gone forever. Amongst these artifacts are revised or forgotten works works by :

Patch Thibaud,
Selavy Oh,
Keystone Brouchard,
Glyph Graves,
Eshi Otawara,
Nomad Molly Nostrum,
Pumpkin Tripsa,
Chrome Underwood

You are invited to come visit the conflagration and final days of CETUS. The fire will rage through mid-March, at which time the history of CETUS will come to an end. And DB Bailey will start afresh with a whole new box of toys.

See anything  you want?….just ask DB, if he owns it, he might give it to you!

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